Sunday, October 31, 2010

How To Create Your Own Blogger Template Theme *Updated*

This tutorial will cover the steps needed to create your own blogger template. Many people have used blogger to run blogs and have wondered how they can make their own theme to use with it. There are a very few hard to find guides on how to do this, so I’ve decided to take up the task to help as many people as I can, create one.

To create a blogger template, you will need a graphic editor (Such as Photoshop, GIMP, or even Paint will do) to create images for backgrounds, post headers, sidebars, etc.. We will get to that later. You will also need an idea or vision about what you want to create. Without that, you are just wasting your time and electricity. Lastly, you will need to know about C.S.S (Cascading.Style.Sheets) and how to operate them. If you do not know how to do that, you cannot apply interesting effects to your newly designed template (Such as: Positioning pictures or text, creating repeated backgrounds, moving around pictures and text and more). A great guide on how to get started with this is available here.

Once you have got everything you need, you should start the C.S.S Framework by putting properties such as


body[ background-color: #000000; margin: 0 auto; font-family: “Trebuchet MS”, Arial, Helvetica, sans-serif;
font-size: 14px;}

#title [ font-size: 32px; color: #000011; }

so-on and so forth. A basic list of these tags that were taken from Blogger’s simple white theme are available here: (PDF File) XML Tags Blogger List Of CSS. An easier way to do this would be to find a theme that you like and copy and paste the C.S.S, editing it along the way so that time is saved. The only problem with doing that is that every theme is engineered differently so the tags will change.

After configuring your CSS Stylesheet, you must piece it together in HTML. This can be achieved using similar structures.







Do not forget to reference blogger templates that have already been created for the required widgets that you are supposed to put in certain spots. Without doing this, you could not complete making your own template.

Now comes the grueling part that you can either do yourself which could take hours to finish, or copy from another site and edit accordingly. Blogger is configured using widgets. All your posts are just one big widget hence the code up there. An Example of the code that you could type yourself or copy is:






That code translated into human terms controls what goes at the bottom of every post…In this case its the author, time, comment link and labels. To extract the code from other templates, just click the “Expand Widget Templates” button and it is below the stylesheet on a certain template.

Most of creating a template is just trial and error. If you look at the code and try to piece it together bit by bit.. you will eventually succeed and reap the rewards of creating one. I hope this tutorial has covered everything that you will need and comments/suggestions would be greatly appreciated as it would be great if this tutorial would become a one-stop source for all of the Blogger CMS(Content Management System) users.

*Update*

Every different piece of code inside the template does not need to be used and can be modified to fit what you are creating. For example, you don’t need to include a “Labels” section in each post if it will make the design that you create look terrible. Then again, It is all in the eye of the beholder as everyone has different tastes.

Thursday, October 28, 2010

HttpWebResponse

C# Syntax (Toggle Plain Text)
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using System.Net;
  5. using System.Windows.Forms;
  6. using System.IO;
  7. namespace Configurator
  8. {
  9. class Navigation
  10. {
  11. public void CheckStatusCode()
  12. {
  13. try
  14. {
  15. HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://www.wastuae.com/ad/adv.aspx?id=9");
    HttpWebResponse response = (HttpWebResponse)request.GetResponse(); Stream resStream = response.GetResponseStream(); StreamReader objSR = new StreamReader(resStream); string sResponse = objSR.ReadToEnd(); return sResponse;
  16. }
  17. catch (Exception e)
  18. {
  19. MessageBox.Show(e.Message);
  20. }
  21. finally
  22. {
  23. response.Close();
  24. }
  25. }
  26. }
  27. }

Tuesday, October 26, 2010

A quick note about music blog removals

Earlier today, word spread about some popular music blogs that were recently removed from Blogger. While we make it a policy to not publicly discuss individual users or their accounts, we wanted to clarify a few things about how and when Blogger enforces its Terms of Service as they relate to our DMCA policy.

Last summer, we updated our enforcement of the DMCA. Our current policy is that when we receive a DMCA complaint, we:

Notify the blogger about the complaint by e-mail and on the Blogger dashboard.
Reset the offending post to 'draft' status, allowing the blogger to remove the offending content.
Send a copy of the complaint to ChillingEffects.org.
When we receive multiple DMCA complaints about the same blog, and have no indication that the offending content is being used in an authorized manner, we will remove the blog.

Inevitably, we occasionally receive DMCA complaints even though the blogger does have the legal right to link to the music in question. Whether this is the result of miscommunication by staff at the record label, or confusion over which MP3s are "official," it happens. If this happens to you, it is imperative that you file a DMCA counter-claim so we know you have the right to the music in question. Otherwise, if we receive multiple DMCA complaints for your blog, this could very well constitute repeat offenses, compelling us to take action.

Update: Should have linked directly to the instructions for filing a counter-notification.

Update 2/11/10: We looked into this issue further and identified one case where a blogger did not receive notification of any DMCA complaints before their blog was removed. We're sorry about this.

We've contacted the blog owner and restored their blog, effective immediately, and we fixed the bug that caused the termination without prior notification. We're also looking into additional preventative protections. We know the DMCA process can be difficult to navigate, and we're working on ways to make this process as smooth as possible.

Auto Pagination on Blogger

Latency is a word you hear a lot at Google. We are always looking for ways to make our products faster, because we have consistently found that faster page loads mean more satisfied users. This post is the first of an occasional series that will discuss ways in which we’re working to make blogs load faster for all users.

A few months ago, we took a look at ways to improve the performance of Blogger blogs, and noticed that many pages — particularly search results pages, label pages and archive pages — were taking longer to load than they should.

This has lots of implications. Users suffer — pages take longer to load, and for anyone around the world who pays for their bandwidth, they can incur unnecessary charges as their browser downloads more content than needed. You suffer, because as latency increases, pageviews go down. (See here for a study Google did last year for this phenomenon at google.com.)

Starting today, we’re rolling out a change that affects how we paginate webpages on Blogger. We will dynamically adjust how much content to send to the browser depending on (a) the amount of HTML on the page being requested (in kilobytes) and (b) the number of images on the page. Users can continue to use “older posts” and “newer posts” navigation elements to see additional posts.

For major changes like this, we do incremental roll-outs so we can monitor performance as they progress. We expect the change to be fully deployed over the next week, and once fully deployed, we expect to see several results:

pages will load faster
pageviews, if impacted at all, may increase
We will keep an eye on things, and if we see anything unexpected, we will update this post. Otherwise, keep blogging — and we’ll keep working to make your blog faster for you and your readers!

create pages in blogger

Another top user-requested feature has just graduated from Blogger In Draft! Blogger now makes it easy to create Pages linked from your blog.


This feature lets you easily publish static information on stand-alone pages. For example, you can create an About This Blog page that discusses the evolution of your blog, or a Contact Me page that provides directions, a phone number, and a map to your location.


You create a page similar to how you write a blog post. From Blogger click the Posting | Edit Pages tab, then click New Page. (Note: you can create up to 10 pages.)








Once your page is published, you can link to it from the new Pages widget. The Pages widget lets you add links to your pages as tabs at the top of your blog, or as links in your blog's sidebar.






In the Pages widget, you can decide which pages will be linked and in what order they will appear. You can also choose whether you want new pages to appear automatically in the Pages widget by checking or unchecking the box to the left of Add new Pages by default.


Finally, for those of you that have custom templates, your custom template may not automatically support Pages as horizontal "tabs". If you are familiar with HTML, follow these instructions on how to add Pages to your custom template.


Looking forward to seeing all of the Pages that bloggers create!

Fashion Twist

Tuesday, October 26, 2010Cufflinks, History Of Cufflinks
In the early 16th century, when the first shirt came into existence, the cuffs had two strings on the either sides to tie them together and these cuff strings were loved by people till late 19th century. The reign of Louis XIV was followed by the use of sleeve buttons to tie up the cuffs. These buttons were used in pairs, joined together by a short chain.Traditionally, paste-glass buttons were used on the cuffs but by 1715, this was taken over by decoratively painted or jeweled studs. These were used as a pair of two buttons. These were usually diamond studs linked by ornate gold links. Henceforth, these buttons were named as cuff “links”, be it plain glass buttons, or jeweled studs.The arrival of 20th century brought with it the popularity of ‘Dumbbell’ cuff links. These were more commonly known as shank-style cuff links. These cuff links were characterized as being decorative in some way or the other. Cufflinks gained popularity as a fashion in 1990s. These had become the most realistic jewelry fashion. Each cufflink had a unique and simple fastening mechanism.
Different Style Varieties

These cufflinks are available in different style varieties. Most commonly, plain gold and silver cufflinks are used because of their simple design that can match on any dress. Also, gold and silver cufflinks with some kind of inscription are liked by some people. The most loved styles of cufflinks are:

- Toggle Style
This is the most common style for cufflinks. It is more commonly referred as the swivel-back. This style is characterized by a short, inflexible ornamental bar attached at the back. This bar is again attached perpendicularly to a swivel bar which twirls to the buttonhole to tie the cuff.
- Chain Cufflink
This is another popular style for cufflinks. This design is featured by linking chains that join the front and the back of the cufflink. These are same as Double-faced Cuff Links. You can individualize these cufflinks by hanging with the chain a metal plate bearing the initials of the wearer.

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Micro Dermal Anchors - Step by Step Photo Experience

Prepping the Skin

Prepping the skin

.I was really intrigued when I first heard about micro dermal anchors and the more I learned about them, the more I knew I wanted at least one. It took me a while to decide exactly where to put them, but I finally settled on using a couple to accentuate my chest tattoo.
In this photo, Kristen - my awesome piercer at Metamorphosis in Broad Ripple (Indianapolis), Indiana - is cleaning the skin to prepare it for my dermal anchors.

Taylor Swift's

A month shy of Taylor Swift's "Speak Now" release date, tracklisting for the country music singer's third studio album is uncovered. 14 tracks appear on the list including "Innocent", a nod to Kanye West which was debuted to live audience this month at MTV Video Music Awards.

Among the confirmed songs, Swift's pal Selena Gomez named "Dear John" as one of her favorite tunes in the album. "My favorite songs from her record would be 'Dear John' and another one ... it's number 13 on the record 'cause that's her favorite number ... it's really sweet," the Disney songstress told MTV.

Gomez further gave her testimonial after listening to the October 25 release, "Her album is going to be awesome. I think people are gonna be really surprised. It's not different [but] you just don't really believe she could top it, in a way. She took her style and made it bigger. It's going to be really good."

Of the effort, Taylor Swift herself previously said, "I've been working on it for two years. Ever since we put out Fearless, I've been writing for this record and conceptualizing it and putting it together in my head as to what I wanted it to be."

"Speak Now" tracklisting:

1."Mine"
2."Sparks Fly"
3."Back to December"
4."Speak Now"
5."Dear John"
6."Mean"
7."The Story of Us"
8."Never Grow Up"
9."Enchanted"
10."Better Than Revenge"
11."Innocent"
12."Haunted"
13."Last Kiss"
14."Long Live"

Tracklisting of Taylor Swift's 'Speak Now'

Taylor Swift will follow up her multiplatinum Fearless with a concept album titled Speak Now on October 25th. First single "Mine" will arrive on August 16th at Swift's new SpeakNow13 website. "Each song is a different confession to a person," Swift told fans in an online chat yesterday. "In the past two years, I've experienced a lot of things that I've been dying to write about. A lot of things I wanted to say in the moment that I didn't."

Keep up with Rolling Stone's hottest photos in Random Notes.

According to Swift, Speak Now was written entirely without the help of co-writers — "It just so happened that the songs that made the cut on the album were the ones I wrote myself, so, wish me luck," she said — and will once again be co-produced by Swift's collaborator Nathan Campbell. Preorders for Speak Now will begin at the Speak Now 13 site on August 20th.

Swift has spent the past two years writing tracks for her follow-up to Fearless, which has sold nearly six million copies and won Album of the Year at the 52nd Grammy Awards, making Swift the youngest artist ever to win the prize. "Ever since we put out Fearless, we've been writing for this record and conceptualizing it," Swift said. "I like to take a lot of time between records to work on the next one. I did the same thing for Fearless. I took two years between it, and for me, I write everything that I live. You have to give yourself a lot of time to live a lot."

Swift recently shot a video for "Mine" in Portland, Maine, and told fans, "It's a song that's about my tendency to run from love. Every really direct example of love I've had in front of me has ended in goodbye and in breakups and things like that, so I've developed this pattern of running away when it comes time to fall in love and stay in a relationship and this song is about finding an exception to that and finding the person that makes you believe in love and realize that it can work out." Swift didn't say whether the track was inspired by her much-publicized relationship with Twilight star Taylor Lautner.

Swift didn't offer up many details about potential Speak Now tracks, but she did reveal that the album will likely feature 14 songs, including some recorded with live strings and a full orchestra. And in what will be welcome news to the struggling concert industry, Swift promised fans she'd embark on a world tour in support of Speak Now.

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playstation

SmartJoy® FRAGT is a unique adapter that allows you to connect standard PS/2 compatible mice and keyboards to your PlayStation®2 or Xbox® console. You will be able to enjoy First Person Shooters (FPS), or any other game where targeting is important, the way they are meant to be played.

PS2 SmartJoy® FRAGT comes with pre-installed key configurations for the best games available. Advanced features such as Deadzone adjustments and mouse control inversion guarantee best gaming experience with your favorite titles.

SCEE boss reveals new PlayStation Portable details
Software pricing, media compatability, and where GBA fits into the plans

A host of new details about Sony's forthcoming PlayStation Portable (PSP) console have been revealed by SCEE president Chris Deering at a summit in London, including software pricing details and the company's view on the Game Boy Advance.

Games for the device will be released on Sony's new Universal Media Disc (UMD) format, rather than on memory sticks as some had predicted, and Deering hinted that the pricing system for the titles would be flexible, allowing some to be priced significantly lower than others.

Some games, he revealed, could be priced "as high as €50 or €60 no doubt", but he added that the majority of games would be closer to the €20 to €30 price range, "given the time slots these will be played in". Sony has clearly learned a lesson that Nintendo has not - portable games, for the most part, need to be priced as impulse purchases.

The PSP isn't just a game device of course - it's designed as a portable media system, and Sony will be pushing for music and movies to also be released in UMD format. Movies on UMD will retail at a price "less than a DVD", which is just as well when you consider that UMD discs will almost certainly not be able to store video of the same quality as DVDs. Music may also be released on UMD at prices lower than normal CD prices.

In a move obviously designed to help get the movie studios on board, the device will support region coding for movies, but there's no word as yet on whether this will also apply to games. Deering specifically mentioned movies when talking about region codes, and went out of his way to point out that there would be no differences between devices in PAL and NTSC regions, so it may be that region coding is being dropped entirely for games on the system.

This would point at a rather better orchestrated global strategy from Sony for PSP than we've seen from them on consoles in the past, with software and hardware releases following close after one another in the key territories. Sure enough, Deering confirmed that the PSP will arrive in the second half of 2004, and suggested that the launches in Japan, the USA and Europe would only be seperated by the "slight time difference" required to get enough units of the console manufactured for each territory.

One of the most interesting comments made by Deering during his presentation on the PSP, however, was with respect to Nintendo's Game Boy Advance - which has been fingered by most commentators as the main competition to the forthcoming system. Sony, apparently, does not agree, and Deering claimed that the PSP strategy could be "synergistic and dynamically collaborative with Game Boy".

Sony, in a tone reminiscent of Nokia's views over the N-Gage, sees the PSP occupying an entirely different area of the mobile gaming space from the GBA. "It's trying for a new part of the market to escape the TV, for the shorter leisure time slots that seem to be a factor," said Deering, commenting that the PSP - with all its media device trickery and undoubtedly quite high price tag - is unlikely to be a system people carry around all over the place and treat to the same rough and tumble experience most GBAs go through.

"Maybe it might compete with people on the planes, but in the school yard I don't think people will be able to walk around with the PSP and treat it as roughly as you do with Game Boy," he explained. So, your PS2 (or PSX, or PS3) sits at home in the living room, your GBA is randomly carried about in your pocket or handbag, and the PSP occupies a space somewhere in between - an odd concept, but one which may well work for Sony.

There has been much speculation over the internal chipset of the PSP of late, with Ken Kutaragi commenting that people may well be surprised at the power of the machine when the specs are announced. Combined with Sony's recent demonstration of its ability to fit almost the entire PS2 chipset onto a single chip, there's an obvious conclusion - namely that Sony is planning to create, essentially, a portable PSX. It may not be the right conclusion, but it's certainly a tantalising prospect.

PSP Concept System Sony reveals its current work-in-progress system design for its upcoming handheld.
http://streaming movies.ign.com/psp_system.wmv

November 04, 2003 - At Sony's Corporate Strategy Meeting, Mr. Ken Kutaragi today revealed the first concept images of its upcoming PlayStation Portable system. The meeting focused on Sony's overall corporate strategy, so no adicional details were revealed on the PSP itself beyond an image of what the current version of the hardware currenly looks like in concept form. The images of the PlayStation Portable concept appeared in the company's slideshow presentation, indicating the ideas that Sony has for the handheld.

Source: Indie Magazine PSP Roms & ISOs Emulator

playstation portable

"PSP" redirects here. For other uses, see PSP (disambiguation).
PlayStation Portable. (PSP)

Original model (PSP-1000) and logo of the PSP.
Manufacturer Sony Computer Entertainment
Product family PlayStation
Type Handheld game console
Generation Seventh
Retail availability JP December 12, 2004
NA March 24, 2005
PAL September 1, 2005

Units sold Worldwide: 62 million (as of September 16, 2010)[1] (details)
Media UMD, digital distribution, Blu-ray Disc (used for content transfer via Remote Play)[citation needed]
CPU MIPS R4000-based; clocked from 1 to 333 MHz
Storage capacity Memory Stick Duo and Memory Stick PRO Duo (2, 4, 8, or 16 GB)
Memory 32 MB (PSP-1000); 64 MB (2000, 3000 and PSP Go).
Display 480 × 272 pixels with 16.8 million colors, 16:9 widescreen TFT LCD, 3.8 in (97 mm) (PSP GO), 4.3 in (110 mm) (All other models)
Connectivity Wi-Fi (802.11b),[2] IrDA, USB
Dimensions PSP1000:
74 mm (2.9 in) (h)
170 mm (6.7 in) (w)
23 mm (0.91 in) (d)
PSP2000/3000:
71 mm (2.8 in) (h)
169 mm (6.7 in) (w)
19 mm (0.75 in) (d)
PSP GO:
69 mm (2.7 in) (h)
128 mm (5.0 in) (w)
16.5 mm (0.65 in) (d)

Weight PSP1000:
280 grams (9.9 oz)
PSP2000/3000:
189 grams (6.7 oz)
PSP GO:
158 grams (5.6 oz)
Best-selling game Monster Hunter Freedom Unite (3.5 million) (as of June 30, 2010)[3]
Successor PSP Slim & Lite (2000/3000 series redesigns)
PSP Go (concurrent to PSP-3000)

The PlayStation Portable (プレイステーション・ポータブル, Pureisutēshon Pōtaburu?, officially abbreviated PSP) is a handheld console manufactured and marketed by Sony Corporation[4] Development of the console was announced during E3 2003,[5] and it was unveiled on May 11, 2004, at a Sony press conference before E3 2004.[6] The system was released in Japan on December 12, 2004,[7] in North America on March 24, 2005,[8] and in the PAL region on September 1, 2005.[9]

The PlayStation Portable is the first handheld video game console to use an optical disc format, Universal Media Disc (UMD), as its primary storage medium.[10][11] Other distinguishing features of the console include its large viewing screen,[12] robust multi-media capabilities,[13] and connectivity with the PlayStation 2, PlayStation 3, other PSPs, and the Internet.[14][15]

Sales of the PSP have lagged behind its main competitor, the Nintendo DS.[16] Nevertheless, the console is "the most successful non-Nintendo handheld game system ever sold".[17] After the release of a remodeled, slimmer, and lighter version of the PlayStation Portable, titled Slim & Lite, in early September 2007, sales quadrupled in the United Kingdom the following week and increased by nearly 200% in North America for the month of October. The PSP-3000 had a minor redesign including a new screen and inbuilt microphone, and has since been followed by the PSP Go.[18][19]

Recent reports show that Google has a contract with Sony to create a new Sony PlayStation gaming device powered by Google's Android 3.0 platform. This device will be incorporated with a phone with the hardware similar to most of the new phones on the market.[20]

Contents [hide]
1 History
1.1 Launch
2 Technical specifications
3 Models
4 Variations
4.1 Region codes
4.2 Retail configurations
5 Redesigns
5.1 PSP-2000
5.2 PSP-3000
5.3 Hardware
5.4 Battery
5.5 External appearance, inputs and outputs
5.6 TV output and accessory port
5.7 Releases and Limited Edition models
5.8 Homebrew
5.9 Hardware issues
6 PSP Go
7 Sales
8 Hardware
9 Software
9.1 System software
9.2 Web browser
9.3 Remote Play
9.4 VOIP access
9.5 Room for PlayStation Portable
9.6 Digital Comics Reader
10 Games
11 Homebrew development
12 Reception
13 Controversial advertising campaigns
14 PSP2
15 See also
16 References
17 External links

[edit] History
Sony first announced development of the PlayStation Portable at a press conference before E3 2003.[21] Although mock-ups of the system were not present at the press conference or E3,[21] Sony did release extensive technical details regarding the new system.[22] Then-CEO of Sony Computer Entertainment Ken Kutaragi called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities.[23] Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.[5][21][24]

The first concept images of the PSP appeared in November 2000 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick.[25] Although some expressed concern over the lack of an analog joystick,[26] these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004.[27] In addition to announcing more details about the system and its accessories,[28] Sony also released a list of 99 developer companies that had pledged support for the new handheld.[29] Several PSP game demos, such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were also shown at the conference.[30]

[edit] Launch
Main article: PlayStation Portable launch
On October 17, 2004, Sony announced that the PSP would launch in Japan on December 12, 2004, at a price of ¥19,800 (about US$181 in 2004) for the base model and ¥24,800 (about US$226 in 2004) for the Value System.[31] The console's launch was a success with over 200,000 units sold the first day.[32] Different color variations were also sold in bundle packs, which cost more than usual, around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24, 2005, in one configuration for a MSRP of US$249/CA$299.[33] Some expressed concern over the high price,[34] which was almost US$20 higher than the system's price in Japan and more than $100 higher than the recently launched Nintendo DS.[35] Despite the concerns, the PSP's North American launch was a success,[36][37] although reports two weeks later indicated that the system was not selling as well as expected despite Sony's claim that 500,000 units had been sold in the first two days.[38][39]

The PSP was originally to have a simultaneous PAL region and North American launch,[28] but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America.[40] A month later, on April 25, 2005, Sony announced that the PSP would launch in the PAL region on September 1, 2005, for €249/£179.[41] Sony defended the high price, which was nearly US$100 higher than in North America, by pointing out that North American consumers had to pay local sales taxes and that the VAT (sales tax) was higher in the UK than the US.[42] Despite the high price, the console's PAL region launch was a resounding success, selling more than 185,000 units in the UK alone, selling out of all stock nation wide in the UK within three hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS. The system also enjoyed great success in other areas of the PAL region with more than 25,000 units preordered in Australia[43] and nearly one million units sold across Europe in the first week.[44]

[edit] Technical specifications
The following Technical Specifications apply to all PSP's unless noted for a specific PSP series:[45][46][47][48][49][50][51][52] Very detailed hardware differences available at PSP Secrets.

General:

Dimensions:
Width: 170 mm
Height: 74 mm
Depth: 23 mm
4.3 inch Widescreen TFT LCD (3.8 inch )
480 × 272 pixels (16:9 Aspect Ratio)
24-bit Color (16.77 Million colors)
Four Brightness Levels (200, 180, 130, 80 cd/m2)
Wireless LAN 802.11b
IrDA
Bluetooth
Mini-USB 2.0
AV-out
Composite Video
YPBPR Component Video
S-Video
Flash Storage:
Memory Stick PRO Duo Expansion Slot
Memory Stick Micro Expansion Slot
Internal Flash Storage[citation needed]
Internal NAND flash used by System Software is partitioned into 4 sectors:
flash0, contains system firmware – 23.9 MB (PSP-1000)
flash1, contains system settings – 3.92 MB (PSP-1000)
flash2, empty* – 944 KB (PSP-1000)
flash3, empty* – 880 KB (PSP-1000)
PSP-N1000: 16 GB total, 14.74 GB usable. Part of the internal storage is shared with System Software.
PSP-1000: 32 MB total, all of it used by the System Software.
PSP-2000/3000: 64 MB total, all of it used by the System Software.
All flash storage, including Memory Sticks and internal flash, uses the FAT32 file system.
Audio:

Built in Stereo Speakers
Built in Microphone
Powered by Media Engine Chip's embedded Virtual Mobile Engine (VME)
Multichannel Audio
3D Sound
Synthesizer, Effector and Equalizer
ATRAC3 plus, AAC, WMA and MP3 support.
WMA support requires activation by accepting an end user licence agreement
UMD (Universal Media Disc):

60 mm Disc Diameter
660 nm Laser Diode
Dual-Layer Storage Capacity of up to 1.8 GB
Transfer Rate of up to 11 Mbit/s (1.375 MB/s)
Read-Only
Shock-Resistant
Secure ROM by AES RSA Crypto System
Unique Disc IDs
Distribute System Software Updates
Power:

5 V DC @ 2000mA from AC Adapter
5 V DC from USB Charging Mode
3.7 V Li-Ion Battery
Removable 1200 mAh
Removable 1800 mAh
2200 mAh (Endurance Battery)

The main CPU, PSP Media Engine and the NAND flash for the System Software (TA-079)
The Wi-Fi Module with the Serial and Headphone Jack (TA-079)PSP CPU Chip:

Sony CXD2962GG CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2 V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
8 MB eDRAM @ 2.6 Gbps
Embedded FPU
Embedded Vector FPU @ 2.6 GFLOPS
Embedded Graphics Core:
1-166 MHz (set at 111 MHz by default) @ 1.2 V
256-bit Bus at 5.3 Gbps
2 MB eDRAM (VRAM)
3D Curved Surface and 3D Polygon
Compressed Textures
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bézier surface, Bézier curve and B-Spline (NURBS)
4×4, 16×16, 64×64 Subdivision
Rendering Engine and Surface Engine
Pixel Fill Rate: 664 Megapixels/s
Up to 33 Million Polygon/s (with Transform and Lighting)
24-bit Full Color: RGBA
128-bit Bus at 2.6 Gbit/s
3D-CG Extended Instruction Set
Media Engine Chip:

Sony CXD1876 CPU
Based on MIPS R4000 32-bit Core
90 nm Semiconductor CMOS Process
1-333 MHz (set at 222 MHz by default) @ 1.2 V
16 KB Instruction Cache / 16 KB Data Cache
SiP:
2 MB eDRAM @ 2.6 Gbps
Embedded Virtual Mobile Engine (VME) Sound Core
Reconfigurable DSP Engine
1-166 MHz (set at 166 MHz by default) @ 1.2 V
128-bit Bus
24-bit Data Path
5 GFlops
Embedded MPEG-4 (H.264/AVC) hardware decoder
Embedded FPU
128-bit Bus @ 2.6 Gbit/s
Memory:

Samsung K5E5658HCM-D060
Main Memory: 32 MB 333 MHz DDR SDRAM (64 MB )
8 MB reserved for Kernel
Integrated or Support Chips:

IDStorage Keys, stores screen brightness, volume, region, date, time and BIOS data also known as the Ipl
Tachyon, version information for CPU, Media Engine, and Graphic Cores
Baryon, version information for the PSP's system control chip
Pommel, the PSP's GPIO and Watchdog
Kirk, the PSP's main encryption processor
Spock, secondary encryption processor, used to decrypt signed UMD data


Note: flash2 and flash3 are likely used during game-save & photo transfers as well as during POPS PS1 emulation.
[edit] Models
Series Image Connection Wireless Connectivity RAM and Internal Storage CPU Display Original Release Date Original System Software Battery In Production
PSP-1000 USB 2.0, UMD, Serial Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi, IRDA 32 MB, 32 MB System Software MIPS R4000 at 1~333 MHz 4.3" 16:9 Color TFT at 480 × 272 December 12, 2004 (Japan) 1.00 5v DC 1800 mAh, Upgradeable to 2200 mAh No
PSP-2000 USB 2.0, UMD, Video Out and Mic Port, Headphone Jack, Memory Stick PRO Duo 802.11b Wi-Fi 64 MB, 64 MB System Software September, 2007 3.60 5v DC 1200 mAh, Upgradeable to 2200 mAh No
PSP-3000 USB 2.0, UMD, Video Out, Microphone, Headphone Jack, Memory Stick PRO Duo October, 2008 4.20 Yes
PSP Go (model # N1000) All in One Port, Headphone Jack, Mic, Memory Stick Micro 802.11b Wi-Fi, Bluetooth 2.1 EDR 64 MB, 16 GB User and System Software Shared 3.8" 16:9 Color TFT at 480 × 272 Sliding Screen October, 2009 5.70 5v DC Non Removable Battery Yes




[edit] Variations
[edit] Region codes
PSP region codes Codes Country
PSP-x000 Japan
PSP-x001 US / North America
PSP-x002 Australia / New Zealand
PSP-x003 UK
PSP-x004 Europe
PSP-x005 Korea
PSP-x006 Hong Kong / Singapore
PSP-x007 Taiwan
PSP-x008 CIS
PSP-x009 China
PSP-x010 Central / South America
The PSP is widely known by the series code (PSP-1000, PSP-2000, etc.). There are sub-codes within this numbering system however which designate the region coding. One UMD game, BattleZone, and most movie discs have region encoding, and so will only work on the appropriate master unit.

[edit] Retail configurations
PSP Core Pack launch prices Country Release price Release date
Australia AU$349.95 September 1, 2005[53]
Europe €199.99 September 1, 2005[54]
India INR19,990 September 1, 2005[55]
Pakistan PKR15,600 September 1, 2005[55]
United Kingdom £179.99 September 1, 2005[54]
Canada CA$229.99 March 22, 2006[56]
United States US$199.99 March 22, 2006[56]
Chile CLP$169,990 April 4, 2008[57]
The PSP is sold in three main configurations that differ in which accessories are included. The basic unit package or Base Pack (called the Core Pack in North America[58]) contains the console, a battery, and an AC adapter.[59] This version was available at launch in Japan[31] and was later released in North America and Europe.[60] The Core Pack currently retails for CA$/US$169.99,[58] ¥19,800,[61] HK$1,280 or $1,360 (depending on the color),[62] S$280,[63] AU$279.95,[64] NZ$299.95,[65] €169.99, and £129.99.[66]

The Value Pack includes everything in the Base Pack as well as a 32 MB Memory Stick Pro Duo, headphones with remote control, a carrying pouch, and a wrist strap.[59] Some regions have modified versions of this pack that include different accessories.[67] The Value Pack retails for US$199.99,[68] ¥23,800,[69] HK$1660,[70] AU$399.99,[71] and NZ$449.95.[67]

Many limited edition versions of the PSP that include various accessories, games, or movies have also been released.[72][73]


[edit] Redesigns
[edit] PSP-2000

PSP-2000The PSP-2000 (marketed in PAL areas as "PSP Slim & Lite" and still marketed as PSP in North America, Japan, China, India, Italy, and Portugal)[74] is the first redesign of the PlayStation Portable.

At E3 2007, Sony released information about a slimmer and lighter version of the PlayStation Portable.[75] The new PSP was announced to be 33% lighter and 19% slimmer than the original PSP system.[75] The model numbers were changed to PSP-2000, following the previous region-based numbering scheme (cf. the PSP-1000 numbering scheme of the "old" PSP model).

It was released on August 30, 2007, in Hong Kong, on September 5, 2007, in Europe, on September 6, 2007, in North America, September 7, 2007, in South Korea and September 12, 2007, in Australia. On January 8, 2008, built-in Skype Wi-Fi Internet phone service was added via firmware updates.[76]


[edit] PSP-3000
In comparison to the PSP-2000, the PSP-3000 (marketed in PAL areas as "PSP Slim & Lite (with enhanced screen + built in microphone)" and still marketed as PSP in North America and Japan) has an improved LCD screen with an increased color range, five times the contrast ratio, half the pixel response time to reduce ghosting and blurring effects, a new sub-pixel structure, a microphone, a new disc tray design, new button designs and logos, and anti-reflective technology to improve outdoor playability. It can also output all games by component or composite using the video out cable.[77]

In its first four days on sale, the PSP-3000 sold 141,270 units in Japan, according to Famitsu.[78] In October 2008, the PSP-3000 sold 267,000 units in Japan, according to Enterbrain.[79]

[edit] Hardware

Memory Stick PRO Duo Slot on a Final Fantasy VII: Crisis Core edition PSP SlimThe PSP Slim & Lite system is 19% thinner and 33% lighter than the original PSP system (reduced from 23 mm to 18.6 mm and from 280 grams [9.87 ounces] to 189 grams [6.66 ounces]).[75][80] Internal changes to achieve this include the removal of a metal chassis (used to reduce damage in the event of sudden trauma to the system resulting from the user dropping the system on a hard surface). However, users have complained about generally poor hardware assembly like misaligned faceplates[81] and loose/creaky battery covers.[82]

Other changes include improved WLAN modules and Micro-controller, and a thinner[83] and much brighter LCD.[citation needed] To target the original PSP generation's poor load times for UMD games,[84] the internal memory (RAM and Flash ROM) was doubled from 32 MB to 64 MB, which also improved the web browser's performance.[85]

[edit] Battery

Two different battery size standardsTo make the PSP slimmer, the capacity of the battery was reduced by 1/3. However, due to more efficient power usage, the run time of the PSP is still the same as the previous model. Older model batteries will still work which extends the amount of playing time. However, the battery cover on the newer model does not fit over the older battery due to its bulkier size. The batteries take about one and a half hours to charge and last roughly 4.5–7 hours depending on factors such as screen brightness settings, WLAN and volume levels.[86]

In mid-December 2007, Sony released the PSP Extended Life Battery Kit, which includes a 2200 mAh battery with a battery cover that fits over the bulkier battery included,[87] initially only available in North America.[citation needed] The kit comes with two new battery covers, one black and one silver. In March 2008 the Extended Battery Kit was released in Japan. However, unlike the North American kit, the batteries are sold individually with one specific cover. There are three separate kits; one kit includes a black cover, one includes a silver cover and one includes a white cover.[citation needed]

[edit] External appearance, inputs and outputs
The PSP Slim & Lite has a new gloss finish. The serial port was also modified in order to accommodate a new video-out feature (while rendering older PSP remote controls incompatible). In PSP-2000, PSP games will only output to external monitors or TVs in progressive scan mode, so televisions incapable of supporting progressive scan will not display PSP games. Non-game video outputs fine in either progressive or interlaced mode. USB charging was made possible (the PSP Slim will only charge while it is in "USB mode". It cannot be charged via USB when playing a game). However, there are unofficial USB charge plug-in downloads for charging the PSP with a USB without the need for being in USB mode. The D-Pad was raised in response to complaints of poor performance,[88][89] while buttons offer improved responsiveness, confirmed in the GameSpot "hands-on" review: "several GameSpot editors have noticed that the d-pad and buttons on the new PSP provide a little more tactile feedback for a better overall feel."[90]

A new simpler and more compact UMD loading tray design was developed, in which the tray swivels out instead of opening up completely, while the Wi-Fi switch was moved to the top of the PSP. To address many consumer complaints about the Memory Stick door breaking off the old PSP, the Memory Stick door has been relocated and redesigned. The speakers were repositioned on the front of the PSP near the top of its screen. The infra-red port was also removed because it offered no use to the original PSP generation other than in homebrew applications. Its analog stick was also redesigned to be more flexible and is not removable without opening the PSP. The air vent at the top of the original was also removed.

A "1seg" TV tuner (model PSP-S310) peripheral, designed specifically for the PSP Slim & Lite model, was released in Japan on September 20, 2007.[91]

[edit] TV output and accessory port

Component cable, which allows PSP-2000 and -3000 models to output analog stereo audio and analog component (YPBPR) videoSony added TV output to the PSP Slim through Firmware update 3.60. It can output in a conventional aspect ratio (4:3) or widescreen (16:9), and offers a screensaver if the PSP is inactive for a set amount of time. It is able to output games, videos, and other media. To achieve TV output on the Slim model, Composite, S-Video, Component (YPBPR) and D-Terminal (YPBPR) cables are sold separately by Sony. PSP format games are output as a progressive scan signal, which can be carried only by the Component and D-Terminal cables, and displayed on televisions which support progressive scan. They are also rendered at the 480 × 272 resolution of the PSP screen, rather than the 720 × 480 resolution used for output, and are not upscaled meaning they are displayed with black windowboxing when viewed to an external display. This can be overcome on some TVs by using in-build zoom functionality. However, the PSP system software, music player and video playback are displayed in full-screen. As of firmware update 5.00, PlayStation (PSone) format software purchased from the PlayStation store is output in full-screen mode and optionally in interlaced format for non-progressive displays. Although the user needs component cables and a TV that supports 480p (mainly found in HDTVs) to play PSP format software, a homebrew plugin called "FuSa" allows anyone with a Slim PSP to view their games on any SDTV or HDTV using Composite or Component cables. The plugin is also advantageous to those with TVs that do support 480p because it allows a full screen (1:1 ratio) viewing of games. The maximum resolution through TV output is 720 × 480 pixels and composite video uses NTSC color encoding (no PAL composite signal is available; European TVs must be NTSC compatible to be used with a PSP via composite). The old PSP-1000 model is not capable of this feature due to a slightly different port. As a result, original PSP accessories (using the connector) will not work with the Slim and the Slim's accessories will not work with the original PSP. Sony has released a new version of the remote control accessory designed for the Slim as a result. The PSP Slim can still use 3.5 mm headphones, like the old PSP-1000.

Sony confirmed a GPS Accessory for the United States at Sony CES 2008. The GPS is to be retailed for the new Slim PSP models. It will feature maps on a UMD, and offer driving directions and city guide.


[edit] Releases and Limited Edition models
Limited Edition models began being released in Japan on September 12, 2007; North America on September 5, 2007; Australia on September 12, 2007; UK on October 26, 2007, and Europe on September 5, 2007. The PSP-2000 was made available in Piano Black, Ceramic White, Ice Silver, Mint Green, Felicia Blue, Lavender Purple, Deep Red, Matte Bronze, Metallic Blue and Rose Pink as standard colors (not all colors were available in all countries), and had several special edition colored and finished consoles for games including Final Fantasy VII: Crisis Core (Ice silver engraved), Star Ocean: First Departure (Felicia Blue engraved), Gundam (Red gloss/matte black), and Monster Hunter Freedom (Gold silkscreened) PSPs in Japan, Star Wars (Darth Vader silkscreened) and God of War: Chains of Olympus (Kratos silkscreened) PSPs in North America, a The Simpsons (bright yellow with white buttons, analog and UMD drawer) PSP in Australia and New Zealand, and Spider-Man (Red gloss/matte black), and Final Fantasy VII: Crisis Core (Ice silver engraved) PSPs in Europe.

The PSP 3000, released on October 14, 2008, in North America, in Europe on October 17, 2008,[92][93] on October 16, 2008, in Japan and in Australia on October 23, 2008,[94] is currently available in Piano Black, Pearl White, Mystic Silver, Radiant Red, Vibrant Blue, Spirited Green, Blossom Pink, Turquoise Green and Lilac Purple. The Limited Edition "Big Boss Pack" of Metal Gear Solid: Peace Walker saw the release of a camouflage PSP while the God of War: Ghost of Sparta PSP special bundle pack will include a black and red two-toned PSP.[95]

[edit] Homebrew
The homebrew community were initially unable to hack the later PSP-2000s and the PSP-3000 because it had a new CPU (motherboards revealed to be TA-088v3 (for PSP Slim) and TA-090v2 (for PSP-3000) which does not support the PRE IPL Exploit used in hacking the previous versions. This is due to the motherboard having its own PRE IPL where it checks the firmware thoroughly; if passed, the PRE IPL is cut off entirely to prevent unwanted modifications to the system.

In November 2008, Datel announced a "Lite Blue Tool" battery which allows the PSP-3000 to boot into service mode. This battery is not able to start homebrew as the new PRE-IPL has yet to be cracked.[96] The Lite Blue Tool was deterred from distribution due to legal action by Sony.[97] Some time later, Datel changed the name from Lite Blue Tool to Max Power Digital and changed the description.[98]

MaTiAz, a known hacker in the PSP hacking community, found an exploit which is done with a US copy of Gripshift and a HEN save game exploit. However, this was only temporary. After the release of this initial hack, a sizable increase in sales of the game was experienced. Many eBay sellers inflated their prices to cash in on the sudden demand. A revised version of the PSP firmware (v5.03) was released shortly after to patch the exploit.[99] Malloxis found a TIFF crash which is proven to work on 5.02 and 5.03 firmwares for PSP-3000; further crafted and engineered by MaTiAz, the TIFF crash became a TIFF exploit capable of loading an h.bin from the root memorystick. Davee, another hacker, further engineered this exploit with a privilege escalation exploit and created a Homebrew Enabler (HEN) which would allow the execution of unsigned code by users. In firmware revision 5.50, the TIFF vulnerability was removed, preventing any further firmwares being affected by the exploit. The HEN for the TIFF exploit, which was called "ChickHEN", was released on May 5, 2009.[100][101][102]

On June 5, 2009, custom firmware version 5.03GEN-A for HEN was released, which is compatible with both PSP-2000 v3 and PSP-3000. It allows users to play game backups (ISO/CSO), PS1 games, and includes access to PSN, VSH, and recovery mode.[103] This marked a major step forward in ending Sony's PSP-3000 piracy protection. Two days later, on June 7, 2009, a duo of hackers (Xenogears and Becus25) released custom firmware support software based on a modified work of the released 5.03GEN-A for the formerly unhackable handheld called "Custom Firmware Enabler 3.01" in which PSP-3000 users can install custom firmware and load those firmware's files onto the PSP's RAM with the direct usage of "ChickHEN".[96][104]

On March 29, 2010, a user-mode exploit was revealed in the demo of the game Patapon 2.[105] This was quickly followed by the public release of "Half-Byte Loader",[106] a piece of software allowing to load homebrew software on all PSP models (including the PSP Go) running firmwares less than 6.30. HBL has also been ported to Everybody's Golf, allowing HBL to run on 6.30 and 6.31 firmwares.

[edit] Hardware issues
On release, an issue with interlacing was noticed on the PSP-3000 screen when objects were in motion. Gaming Bits (among others) did an in-depth review of the differences between the two versions, noting the interlacing issues, and about a week later Sony announced that they would not be releasing a software update to address the issue:[107]

On some occasions, scan lines may appear on scenes where brightness changes drastically, due to the hardware features of the new LCD device on PSP-3000. Installed with this new LCD device, PSP-3000 offers more natural and vibrant colors on its screen, but the scan lines have come out to be more visible as a result of improving response time to alleviate the afterimages on PSP-3000. Since this is due to hardware specification, there are no plans for a system software update concerning this issue.

[edit] PSP Go

PSP GoMain article: PSP Go
The PSP Go was revealed on May 30, 2009, in the June episode of the PlayStation Network online magazine Qore and was later officially announced on June 2, 2009, at E3 2009.[108] The PSP Go features Bluetooth functionality, a smaller 3.8-inch (97 mm) screen and weighs 43% less than the original PSP. Instead of the UMD drive as found on previous models, the PSP Go has 16 GB of internal flash memory and a Memory Stick Micro port that accepts cards up to 16 GB as opposed to Memory Stick Duo. Currently, the PSP Go has a max memory of 32 GB, but the M2 memory can be increased in firmware updates. Games must be downloaded from the PlayStation Store. The sliding mechanism on the screen hides the main face buttons and the analog 'nub' when not in use. With the release of the PSP Go, most future PSP games will also receive a PlayStation Store release,[citation needed] whereas only a handful of games were available before.


[edit] Sales
Region Units sold First available
Japan 15 million (as of December 28, 2009)[1] December 12, 2004
United States 17 million (as of March 14, 2010)[109] March 24, 2005
Europe 12 million (as of May 6, 2008)[110] September 1, 2005
United Kingdom 3.2 million (as of January 3, 2009)[111] September 1, 2005
Worldwide 62 million (as of September 16, 2010)[1]

By March 31, 2007, the PlayStation Portable had shipped 25.39 million units worldwide with 6.92 million in Asia, 9.58 million in North America, and 8.89 million Europe.[112] In Europe, the PSP sold 4 million units in 2006 and 3.1 million in 2007 according to estimates by Electronic Arts.[113][114] In 2007, the PSP sold 3.82 million units in the US according to the NPD Group[115][116] and 3,022,659 in Japan according to Enterbrain.[117][118][119] In 2008, the PSP sold 3,543,171 units in Japan, according to Enterbrain.[120][119]

In the United States, the PSP has sold 10.47 million units as of January 1, 2008, according to the NPD Group.[109][121][122] In Japan, during the week of March 24–30, 2008, the PSP nearly outsold all the other game consoles combined with 129,986 units sold, some of which were bundled with Monster Hunter Portable 2nd G,[123] which was the best-selling game in that week, according to Media Create.[124] As of December 28, 2008, the PSP has sold 11,078,484 units in Japan, according to Enterbrain.[79][120] In Europe, the PSP has sold 12 million units as of May 6, 2008, according to Sony Computer Entertainment Europe.[110] In the United Kingdom, the PSP has sold 3.2 million units as of January 3, 2009, according to GfK Chart-Track.[111]

[edit] Hardware
Main article: PlayStation Portable hardware

A ceramic white PSP-1000. The shoulder buttons are on top, the directional pad on the left with the analog 'nub' directly below it, the PlayStation face buttons on the right and a row of secondary buttons below the screen.The PlayStation Portable uses the common "slab" or "candybar" form factor, measures approximately 17 x 7.3 x 2.2 cm (6.7 x 2.9 x 0.9 in), and weighs 280 grams (9.88 ounces). The front of the console is dominated by the system's 11 cm (4.3 in) LCD screen, which is capable of 480 x 272 pixel video playback with 16.77 million colors. Also on the front are the four PlayStation face buttons (, , , ), the directional pad, the analog 'nub', and several other buttons. In addition, the system includes two shoulder buttons and a USB 2.0 mini-B port on the top of the console and a WLAN switch and power cable input on the bottom. The back of the PSP features a read-only UMD drive for movies and games, and a reader compatible with Sony's Memory Stick Duo flash cards is located on the left of the system. Other features include an IrDA compatible infrared port (discontinued in PSP-2000 and later series), built in stereo speakers and headphone port, and IEEE 802.11b Wi-Fi for access to the Internet, ad-hoc multiplayer gaming, and data transfer.[4]

The PSP uses two 333 MHz MIPS32 R4000-based CPUs, a GPU with 2 MB onboard VRAM running at 166 MHz, and includes 32 MB main RAM and 4 MB embedded DRAM in total.[4] The hardware was originally forced to run more slowly than it was capable of and most games ran at 222 MHz.[125] However, with firmware update 3.50 on May 31, 2007, Sony removed this limit and allowed new games to run at a full 333 MHz.[126]

The PSP includes an 1800 mAh battery (1200 mAh on the 2000 and 3000 models) that will provide about 4–6 hours of gameplay, 4–5 hours of video playback, or 8–11 hours of audio playback.[27][127] Official accessories for the console include the AC adapter, car adapter, headset, headphones with remote control, extended-life 2200 mAh battery, battery charger, carrying case, accessories pouch and cleaning cloth, and system pouch and wrist strap.[128]

[edit] Software
[edit] System software
Main article: PlayStation Portable system software
Main article: XrossMediaBar – PlayStation Portable XMB
See the PlayStation Support Site for the latest official System Software Information: http://www.us.playstation.com/support/systemupdates/psp

Sony has included the ability for the operating system, referred to as the System Software, to be updated.[129] The updates can be downloaded directly from the Internet using the [System Update] feature under [Settings] in the XMB, or they can be downloaded from the official PlayStation website to a computer, transferred to a Memory Stick Duo on following directory: PSP -> GAME -> UPDATE -> EBOOT.PBP, and subsequently installed on the system. Updates can also be installed from UMD game discs that require the update to run the game.[129] The Japanese version of the PS3 allows the System Software to be updated by downloading the System Software onto the Hard Drive then to the PSP. Sony has prevented users from downgrading the PSP to an earlier version of the System Software that is currently installed.

While System Software updates can be used with consoles from any region,[130] Sony recommends only downloading updates released for the region corresponding to the system's place of purchase.[129] System Software updates have added various features including a web browser;[131] Adobe Flash support;[132] additional codecs for images, audio and video;[131][133] PlayStation 3 connectivity[134] and patches against several security exploits, vulnerabilities and execution of homebrew programs.[135][136] The most current version is v6.31.

[edit] Web browser

Web browser on a PSP-1000The PSP Internet Browser is a version of the NetFront browser made by Access Co. Ltd. and was released for free with the 2.00 system software update.[131] The browser supports most common web technologies, such as HTTP cookies, forms, CSS, as well as basic JavaScript capabilities.[137]

The version 2.50 upgrade added Unicode (UTF-8) character encoding and Auto-Select as options in the browser's encoding menu, and also introduced the saving of input history for online forms.

Version 2.70 of the PSP's system software introduced basic Flash capabilities to the browser.[132] However, the player runs Flash version 6, four iterations behind the current desktop version 10,[138] making some websites difficult to view.[132]

There are three different rendering modes: "Normal", "Just-Fit", and "Smart-Fit". "Normal" will display the page with no changes, "Just-Fit" will attempt to shrink some elements to make the whole page fit on the screen and preserve layout (although this makes some pages extremely difficult to read), and "Smart-Fit" will display content in the order it appears in the HTML, and with no size adjustments; instead it will drop an element down below the preceding element if it starts to go off the screen.

The browser also has limited tabbed browsing, with a maximum of three tabs. When a website tries to open a link in a new window, the browser opens it in a new tab.[139]

Parents can limit content by enabling Browser Start Up Control which blocks all access to the web browser and creating a 4-digit PIN under [Settings] in [Security]. Additionally, the browser can be configured to run under a proxy server and can be protected by the security PIN to enable the use of web filtering or monitoring software through a network. Recently, TrendMicro for PSP was added as a feature that can be enabled via a subscription to filter or monitor content on the PSP.

The PSP browser is slower compared to modern browsers and often runs out of memory due to limitations put in place by Sony. Alternatively, Homebrew has allowed a custom version of the browser to be released that utilizes all 32/64 MB of the PSP's RAM, which allows the browser to load pages faster and have more memory for larger pages.[140] Opera Mini can also be used on PSP through PSPKVM, a homebrew application which is a Sun Java Virtual Machine. It was claimed to provide much faster loading time than the default browser and provides better web page capability.[141]

[edit] Remote Play

The PlayStation Store for PS3 displayed on a PSP via Remote PlayMain article: Remote Play
Remote Play allows the PSP to access many features of a PlayStation 3 console from a remote location using the PS3's WLAN capabilities, a home network, or the Internet.[142] Features that can be used with Remote Play include viewing photos and slideshows, listening to music, watching videos stored on the PS3's HDD or on connected USB devices, and several other features.[143] Additionally, Remote Play allows the PS3 to be turned on and off remotely and allows the PSP to control audio playback from the PS3 to a home theater system without having to use a television.[144][145] Although most of the PS3's capabilities are accessible with Remote Play, playback of DVDs, Blu-ray Discs, PlayStation 2 games, most PlayStation 3 games, and copy-protected files stored on the PS3's hard drive are not supported.[143]


[edit] VOIP access
Starting with system software version 3.90, PSP-2000, PSP-3000 and PSP-N1000 can use the Skype VoIP service. The PSP-2000 requires a headset for this feature while the microphone is built into the PSP-3000 and PSP-N1000. Due to hardware restraints, it is not possible to use the VoIP service on PSP-1000.[76] The service allows Skype calls to be made over Wi-Fi and on the PSP Go over the Bluetooth Modem feature. Users must purchase Skype credit in order to make calls to non Skype devices such as a landline or mobile phone.

[edit] Room for PlayStation Portable

A screenshot of RoomMain article: Room for PlayStation Portable
Announced at TGS 2009, a similar service to PlayStation Home, the PlayStation 3's online community-based service, was being developed for the PSP.[146] Named "Room" (officially spelled as R∞M with capital letters and the infinity symbol in place of the "oo"), it was being beta tested in Japan from October 2009 to April 2010. It was able to be launched directly from the PlayStation Network section of the XMB. Just like in Home, PSP owners would have been able to invite other PSP owners into their rooms to "enjoy real time communication."[147][148] Development of Room halted on April 15, 2010, due to the feedback of the community.[149]

[edit] Digital Comics Reader
Sony has partnered with publishers such as 2000AD, Disney, IDW Publishing, Insomnia, iVerse, Marvel and Titan to release digitized comics on the PlayStation Store.[150][151] This new application requires PSP firmware 6.20 for it adds a new XMB category called "Extra". The Digital Comics Reader application can be downloaded on the PlayStation Comics official website.[152]

The PlayStation Store's "Comic" section launched in the United States and English speaking PAL regions (United Kingdom, Ireland, South Africa, Australia, New Zealand) on December 16, 2009, though the first issues of Aleister Arcane, Astro Boy: Movie Adaptation, Star Trek: Enterprise Experiment and Transformers: All Hail Megatron were made available as early as November 20 through limited time PlayStation Network redeem codes.[153] The service premiered in Japan on December 10, 2009, with licensed publishers Ascii Mediaworks, Enterbrain, Kadokawa, Kodansha, Shueisha, Shogakukan, Square-Enix, Softbank Creative (HQ Comics), Hakusensha, Bandai Visual, Fujimishobo, Futabasha and Bunkasha.[154] In early 2010 the application expanded to German, French, Spanish and Italian languages with Digital Comics available in the respective European countries.[155]

The choice of regional Comic Reader software is dictated by the PSP's firmware region, and cannot be chosen. The Japanese Comic Reader will not display comics purchased from the Europen store, and vice versa. So although a Japanese PSP can log into the European Playstation Store and purchase and display videos and games bought there, any comics purchased cannot be displayed.

[edit] Games
Main article: List of PlayStation Portable games
See also: PlayStation Store, List of PlayStation Network games, List of movies and television shows released on UMD, and List of PlayStation Portable game demos
In addition to playing PSP games, several older PlayStation games have been rereleased and can be downloaded and played on the PSP via emulation. Currently, the only three official ways to access this feature are through the PlayStation Network service for PlayStation 3, PSP, or a PC.[156]

Demos for commercial PSP games can be downloaded and booted directly from a Memory Stick.[157] Demos are also sometimes issued in UMD format and mailed out or given to customers at various retail outlets as promotional content.[158]

During E3 2006, Sony Computer Entertainment America announced that the Greatest Hits range of budget titles were to be extended to the PSP system.[159] On July 25, 2006, Sony CEA released the first batch of Greatest Hits titles.[160] The PSP Greatest Hits lineup consist of games that have sold 250,000 copies or more and have been out for nine months.[161] PSP games in this lineup retail for $19.99 each.[160]

Sony Computer Entertainment Europe announced on September 5, 2006, that a number of titles would be available under the Platinum range for €24.99 each in Europe and £19.99 in the UK.[162]

Sony has said downloadable games will still be limited to 1.8 GB, most likely to guarantee a potential UMD release.[citation needed]

[edit] Homebrew development
Main article: PlayStation Portable homebrew
On June 15, 2005, hackers disassembled the code of the PSP and distributed it online.[163] Initially the modified PSP allowed users to run custom code and a limited amount of protected software. Sony responded to this by repeatedly upgrading the software.[164] Over time curious parties were able to unlock the firmware and allow users to run more custom content and more protected software. One of the ways hackers were able to run protected software on the PSP was through the creation of ISO loaders which could load copies of UMD games from the memory stick.[165]

[edit] Reception
The PSP received generally favorable reviews soon after launch and most reviewers cited similar strengths and weaknesses. CNET awarded the system an 8.5 out of 10 and praised the console's powerful hardware and its multimedia capabilities while lamenting the lack of a screen guard or a guard over the reading surface of UMD cartridges.[166] Engadget applauded the console's design, stating that "it is definitely one well-designed, slick little handheld".[167] PC World commended Sony's decision to include built-in Wi-Fi capability, but criticized the lack of a web browser at launch and the glare and smudges that resulted from the console's shiny exterior.[168] Most reviewers also praised the console's large and bright viewing screen and its audio and video playback capabilities. In 2008, Time listed the PSP as a "gotta have travel gadget", citing the console's movie selection, telecommunications capability, and upcoming GPS functionality.[169] The PSP Go received mixed reviews to date. IGN gave the product a 7.2 stating that with the absence of the UMD slot, the PSP Go is difficult to consider for purchase.

[edit] Controversial advertising campaigns
Sony admitted in late 2005 to hiring graffiti artists to spray paint advertisements for the PSP in seven major U.S. cities including New York City, Atlanta, Philadelphia, and San Francisco. The mayor of Philadelphia has filed a cease and desist order and may file a criminal complaint. According to Sony, it is paying businesses and building owners for the right to spraypaint their walls.[170]
In 2006, Sony ran a poster campaign in England. One of the poster designs with the slogan "Take a running jump here" was removed from a Manchester Piccadilly station tram platform due to concerns that it might encourage suicide.[171]
In July 2006, news spread of a billboard advertisement released in the Netherlands which depicted a white woman holding a black woman by the jaw, saying "PlayStation Portable White is coming." Some found this to be racially charged due to the portrayal of a white woman subjugating a black woman. Two other similar advertisements also existed, one had the two women facing each other on equal footing in fighting stances, while the other had the black woman in a dominant position on top of the white woman. The stated purpose of the advertisements was to contrast the white and black versions of its game console available for sale. These ads were never released in the rest of the world, and were pulled from the Netherlands after the controversy was raised.[172] Despite having been released only in the Netherlands, the advertisement gathered international press coverage. Engadget notes that Sony may have hoped to "capitalize on a PR firestorm".[173]
Sony came under scrutiny online in December 2006 for a guerrilla marketing campaign hoping to go viral, for the console, with advertisers masquerading as young bloggers who desperately wanted a PSP. The site was registered to and created by the St. Louis, Missouri, advertising firm Zipatoni on behalf of Sony before it was taken down.[174]
[edit] PSP2
In an interview during PAX 2010, Mortal Kombat Executive Producer Shaun Himmerick revealed a successor to the PSP, the "PSP2", stating "... we have a PSP2 in the house and we're looking at the engine, like what can it support. Always a big thing for us is the performance. We're running at 60 fps, what can we do and do we have to build all the art assets over. We're definitely looking at them. PSP2 looks like it's a pretty powerful machine." [175]

[edit] See also
Sony PlayStation portal
PlayStation Portable system software
PSPWiki – PSPWiki maintained by the PSP community
Media Go – A Windows application that supports the PSP
Mylo – A Sony messaging device
List of handhelds with Wi-Fi connectivity
[edit] References
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[edit] External links
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